/******************************************************* POV-Ray - BlobMan People Costume Definition File File Name : filename.cdf BM_Version: 4.0 Desciption: Costume Definition File Layout Date : Author : Email : WWW : Note : ********************************************************/ #declare CDF=true; //Used by Body_Part_Viewer.pov Can be removed. /******************************************************** Image Maps & Textures ********************************************************/ //#declare BM_Skin_Tex = texture {} //#declare BM_Lip_Tex = texture {} //#declare BM_Hair_Tex = texture {} //#declare BM_Tooth_Tex = texture {} //#declare BM_Nail_Tex = texture {} //#declare BM_EyeShadow = texture {} //#declare BM_Map_Finish = finish {} //#declare BM_Map_Normal = normal {} //#declare BM_Bump_Map_Size = 0.25; // PNG Image Maps for Body Parts these must be in your Library Path //#declare Face_IMap = "filename.png" //#declare Neck_IMap = "filename.png" //#declare Torso_IMap = "filename.png" //#declare Abdomen_IMap = "filename.png" //#declare Upperarm_R_IMap = "filename.png" //#declare Upperarm_L_IMap = "filename.png" //#declare Forearm_R_IMap = "filename.png" //#declare Forearm_L_IMap = "filename.png" //#declare Hand_R_IMap = "filename.png" //#declare Hand_L_IMap = "filename.png" //#declare Thigh_R_IMap = "filename.png" //#declare Thigh_L_IMap = "filename.png" //#declare Calf_R_IMap = "filename.png" //#declare Calf_L_IMap = "filename.png" //#declare Foot_R_IMap = "filename.png" //#declare Foot_L_IMap = "filename.png" // PNG Bump Maps for Body Parts these must be in your Library Path //#declare Face_BMap = "filename.png" //#declare Neck_BMap = "filename.png" //#declare Torso_BMap = "filename.png" //#declare Abdomen_BMap = "filename.png" //#declare Upperarm_R_BMap = "filename.png" //#declare Upperarm_L_BMap = "filename.png" //#declare Forearm_R_BMap = "filename.png" //#declare Forearm_L_BMap = "filename.png" //#declare Hand_R_BMap = "filename.png" //#declare Hand_L_BMap = "filename.png" //#declare Thigh_R_BMap = "filename.png" //#declare Thigh_L_BMap = "filename.png" //#declare Calf_R_BMap = "filename.png" //#declare Calf_L_BMap = "filename.png" //#declare Foot_R_BMap = "filename.png" //#declare Foot_L_BMap = "filename.png" /******************************************************** Body Part Options ********************************************************/ // Ears - 2 = Normal Ears, 1=Replace ears with small lumps as if under a swimming cap, 0 = No ears //#declare BM_Ears=2; // Eyes - 1=Normal 0=No Eyes //#declare BM_Eyes=1; // Nose - Range : 0 - 1.25 Size of Nose //#declare BM_Nose=.5; // Face - 1 = Normal Face Structure, 0 = Removes Nose and Lips //#declare BM_Face=2; // Teeth - 0 = No Teeth, 1 = Teeth //#declare BM_Teeth=1; // Jowls - Range : 0 - 3 Mass added to side of jaw. //#declare BM_Jowls=0; // Head - 1 = Normal Head, 0 = No Head, -1 = Guides //#declare BM_Head_Mass=1; // Torso - 1 = Normal Torso, 0 = No Torso, -1 = Guides //#declare BM_Torso_Mass=1; // Right Upperarm - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_R_Upperarm_Mass=2; // Right Forearm - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_R_Forearm_Mass=2; // Right Hand - 1 = Normal, 0 = Amputated //#declare BM_R_Hand=1; // Left Upperarm - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_L_Upperarm_Mass=2; // Left Forearm - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_L_Forearm_Mass=2; // Left Hand - 1 = Normal, 0 = Amputated //#declare BM_L_Hand=1; // Right Thigh - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_R_Thigh_Mass=2; // Right Calf - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_R_Calf_Mass=2; // Right Foot - 1 = Normal, 0 = Amputated //#declare BM_R_Foot=1; // Left Thigh - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_L_Thigh_Mass=2; // Left Calf - 1 = Normal, 0 = Amputated, -1=Guide //#declare BM_L_Calf_Mass=2; // Left Foot - 1 = Normal, 0 = Amputated //#declare BM_L_Foot=1; // Male Abdomen Muscle Flexing - 1 = On, 0 = off //#declare BM_Flex=1; // Female T-Shirt - 1 = On, 0 = Off //#declare BM_TShirt=0; // Finger Nails - 1 = On, 0 = Off // #declare BM_Nails=1; // Apply Iamge Maps to Right Hand Fingers - 1=On, 0=Off //#declare BM_Map_R_Finger=1; // Apply Iamge Maps to Left Hand Fingers - 1=On, 0=Off //#declare BM_Map_L_Finger=1; /******************************************************** Body Part Objects ********************************************************/ //#declare BM_Head_Object=object{BM_Head_Object} //#declare BM_Neck_Object=object{BM_Neck_Object} //#declare BM_Torso_Object=object{BM_Torso_Object} //#declare BM_Abdomen_Object=object{BM_Abdomen_Object} //#declare BM_Upperarm_R_Object=object {BM_Upperarm_R_Object} //#declare BM_Upperarm_L_Object=object {BM_Upperarm_L_Object} //#declare BM_Forearm_R_Object=object {BM_Forearm_R_Object} //#declare BM_Forearm_L_Object=object {BM_Forearm_L_Object} //#declare BM_Hand_R_Object=object {BM_Hand_R_Object} //#declare BM_Hand_L_Object=object {BM_Hand_L_Object} //#declare BM_Thigh_R_Object=object {BM_Thigh_R_Object} //#declare BM_Thigh_L_Object=object {BM_Thigh_L_Object} //#declare BM_Calf_R_Object=object {BM_Calf_R_Object} //#declare BM_Calf_L_Object=object {BM_Calf_L_Object} //#declare BM_Foot_R_Object=object {BM_Foot_R_Object} //#declare BM_Foot_L_Object=object {BM_Foot_R_Object} // End of Costume Definition File