global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <20000, 20000, 20000> color 1 } #local CP = <+2, +0, +5>; light_source { CP color 0.5 } camera { location CP look_at <-0, 0, -0> } mesh2 { vertex_vectors { 5, <-1, -1, 0>, <-1, +1, 0>, <+1, -1, 0>, <+1, +1, 0>, < 0, 0, 0>, } texture_list { 4 texture { pigment { color rgb <0.5, 0.5, 0.5> } } texture { pigment { color rgb <0.9, 0.5, 0.5> } } texture { pigment { color rgb <0.5, 0.9, 0.5> } } texture { pigment { color rgb <0.5, 0.5, 0.9> } } } face_indices { 4 <0, 1, 4>, 0, 0, 0, <1, 2, 4>, 1, 1, 1, <2, 3, 4>, 2, 2, 2, <3, 0, 4>, 3, 3, 3, } }