#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } camera { //location <-0, 100, 130> //location <0, 0, 30> location <5, 5, 10> look_at <0, 0, 5> //location <20, 17, 60> //look_at <0, 17, 20> } light_source { <100, 100, 0> color White } light_source { <0, 50, 0> color White } #declare Ynkelonium_Texture = texture {pigment {color Salmon}} #include "Impulsgeschuetz.pov" object { Impulsgeschuetz }