#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } //background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, 2000> color White } camera { location <9, 50, 0> look_at <9, 5, 0> angle 30 orthographic } #include "laires_auge.pov" object { laires_auge translate <0, 5, 0> } plane { <0, 1, 0>, 0 pigment { checker color White*0.7, color White*0.5 } }