#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <86E9, 86E9, -86E9> color White } camera { location <6000, 1.65, 10> look_at <0, 2500, -1000> //ok //look_at <6000, 1.65, 0> } #include "sol.pov" #include "../roboter/roboter.pov" object { Sol translate <0, 3300, 0> } #declare i = 3000 #declare rand1 = seed(0) #while (i < 6000) #declare Mensch_Schritt = rand(rand1) * 30 - 15 #declare Mensch_Farbe_Jacke = color #declare Mensch_Farbe_Hose = color #declare Groesse = rand(rand1) * 0.2 + 0.9 #include "mensch.pov" object { Mensch scale rotate <0, -90, 0> translate } #declare i = i + 1 #end #declare i = 0 #declare rand1 = seed(0) #while (i < 50) #declare Mensch_Schritt = 0 #declare Mensch_Farbe_Jacke = color #declare Mensch_Farbe_Hose = color #include "mensch.pov" object { Mensch rotate <0, -90, 0> translate <0, i + rand(rand1)*1.8, 0> } #declare i = i + 3 #end #declare i = 4000 #while (i < 6000) #debug concat ("\nRoboter: ", str(i, 0, 0)) object { roboter rotate <0, 180, 0> translate } object { roboter rotate <0, 0, 0> translate } #declare i = i + 5 #end plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }