/* * SOL mit orthographischer Kamera genau von der Seite */ #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 //ambient_light rgb<0.5, 0.5, 0.5> } light_source { <-2000, 2000, -2000> color White } camera { orthographic location <0, 0, -10000> look_at <0, 0, 0> right <0, 4000, 0> up <3000, 0, 0> } #include "sol.pov" object { Sol }