#include "T_arkonstahl.pov" #include "section.povinc" #declare RHA = 750; #declare RHI = 745; #declare RAG = 5; #declare DAG = 0.2; #declare D = 1; #declare Eps = 1E-6; #declare HLeucht = 3; #declare HLeuchtKap = 0.2; #declare RLeucht = 0.04; #declare ag_schacht = union { difference { sphere { <0, 0, 0>, RHA } sphere { <0, 0, 0>, RHI } texture { T_arkonstahl } } #local A = 0; #while (A < 360) object { section ( difference { cylinder { <0, -RHA, 0>, <0, RHA, 0>, RAG + DAG } cylinder { <0, -(RHA+Eps), 0>, <0, RHA+Eps, 0>, RAG } } A-10, A+10 ) texture { T_arkonstahl } } #local A = A + 60; #end #local H = 700; #while (H < RHA) #local R = sqrt(RHA*RHA - H * H); union { difference { cylinder { <0, H - D/2, 0>, <0, H + D/2, 0>, R } cylinder { <0, H - D/2 - Eps, 0>, <0, H + D/2 + Eps, 0>, RAG } texture { T_arkonstahl } } #local A = 0; #while (A < 360) union { union { cylinder { <0, H - HLeucht/2, RAG - RLeucht * 1.5>, <0, H - HLeucht/2 - (HLeuchtKap - RLeucht/2) , RAG - RLeucht * 1.5>, RLeucht } cylinder { <0, H - HLeucht/2, RAG - RLeucht * 1.5>, <0, H - HLeucht/2 - HLeuchtKap , RAG - RLeucht * 1.5>, RLeucht/2 } torus { RLeucht/2, RLeucht/2 translate <0, H - HLeucht/2 - (HLeuchtKap - RLeucht/2) , RAG - RLeucht * 1.5> } cylinder { <0, HLeucht/2 - HLeuchtKap/2, RAG - RLeucht * 1.5>, <0, HLeucht/2 - HLeuchtKap/2, RAG>, RLeucht } texture { T_arkonstahl } } union { cylinder { <0, H + HLeucht/2, RAG - RLeucht * 1.5>, <0, H + HLeucht/2 + (HLeuchtKap - RLeucht/2) , RAG - RLeucht * 1.5>, RLeucht } cylinder { <0, H + HLeucht/2, RAG - RLeucht * 1.5>, <0, H + HLeucht/2 + HLeuchtKap , RAG - RLeucht * 1.5>, RLeucht/2 } torus { RLeucht/2, RLeucht/2 translate <0, H + HLeucht/2 + (HLeuchtKap - RLeucht/2) , RAG - RLeucht * 1.5> } cylinder { <0, HLeucht/2 + HLeuchtKap/2, RAG - RLeucht * 1.5>, <0, HLeucht/2 + HLeuchtKap/2, RAG>, RLeucht } texture { T_arkonstahl } } cylinder { <0, H - HLeucht/2, RAG - RLeucht * 1.5>, <0, H + HLeucht/2, RAG - RLeucht * 1.5>, RLeucht texture { pigment { color <1-sin(radians(A))*0.2, 1-sin(radians(A+120))*0.2, 1-sin(radians(A+240))*0.2> } finish { ambient 16 } } } rotate <0, A, 0> } #local A = A + 60; #end } #local H = H + 5; #end }