#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "glass.inc" #include "ynkelonium_texture.pov" #include "T_BlackMetal.pov" #include "Hypertrop.pov" #declare Hull = difference { union { difference { sphere { <0,0,0>, 100 } cone { <0, -10, 0>, 101, <0, +10, 0>, 101 } } union { torus { 98.5, 1 } cone { <0, -1, 0>, 98.5 <0, 1, 0>, 98.5 } translate <0, -10, 0> } union { torus { 98.5, 1 } cone { <0, -1, 0>, 98.5 <0, 1, 0>, 98.5 } translate <0, +10, 0> } } // obere Hangars #declare i = 0 #while (i < 360) superellipsoid { <0.25, 0.25> scale <17, 8.5, 25> translate <0, 41.5, 80> rotate <0, i, 0> } #declare i = i + 45 #end // Mannschleusen #declare i = 0 #while (i < 360) superellipsoid { <0.25, 0.25> scale <4, 2, 4> translate <0, -40, 92> rotate <0, i, 0> } #declare i = i + 45 #end // untere Hangars #declare i = 0 #while (i < 360) superellipsoid { <0.25, 0.25> scale <10, 5, 25> translate <0, -64, 65> rotate <0, i, 0> } #declare i = i + 45 #end object { Hypertrop_Neg translate <0, -100, 0> } // Deck 16 und Panoramafenster intersection { sphere { <0, 0, 0> 98.5 } cone { <0, 79, 0>, 98.5 <0, 89, 0>, 98.5 } texture { pigment { color White } } } #declare i = 0 #while (i < 360) #declare j = 10 #while (j <= 50) cone { <0, 80, 58>, 1 <0, 80, 62>, 1 rotate <0, i+j, 0> } #declare j = j + 5 #end #declare i = i + 60 #end texture { Ynkelonium_Texture } } #include "Hangar_Schotts.pov" #declare Urwa = difference { intersection { cone { <-6, 0, 22>, 24 <+6, 0, 22>, 24 texture { pigment { color White }} } box { <-5.99, -11, -2> < 5.99, 11, 10> texture { pigment { color Blue }} } } #declare i = 0 #while (i < 5) prism { conic_sweep linear_spline 0.5 1 5 <-3, -0.5>, <-0.5, -0.5>, <-0.5, 0.5>, <-3, 0.5>, <-3, -0.5> scale <1, 4, 1> rotate <-90, 0, 0> translate <0, i * 1.5 - 6, 2> texture { pigment { color Red }} } prism { conic_sweep linear_spline 0.5 1 5 <5, -0.5>, <0.5, -0.5>, <0.5, 0.5>, <5, 0.5>, <5, -0.5> scale <1, 4, 1> rotate <-90, 0, 0> translate <0, i * 1.5 - 6, 2> texture { pigment { color Green }} } #declare i = i + 1 #end } #declare Vhs_pol = blob { threshold 0.65 cylinder { <0, -8, 0>, <0, 8, 0>, 2.5, 1 } cylinder { <0, -3, -1>, <0, 5, 0>, 2.5, 1 } cylinder { <0, -3, -2>, <0, -3, 0>, 2.5, 1 } texture { pigment { color White }} } #declare Vhs = union { object { Vhs_pol scale <1, 1, 2> translate <-7.5, 0, 0> } object { Vhs_pol scale <1, 1, 3> translate <-2.5, 0, 0> } object { Vhs_pol scale <1, 1, 3> translate <2.5, 0, 0> } object { Vhs_pol scale <1, 1, 2> translate <7.5, 0, 0> } box { <-12, -10, 0>, <12, 10, 1> texture { pigment { color 0.2 * White }} } } #declare Prallfeldprojektor = union { superellipsoid { <0.25, 0.25> scale <2, 8, 4> translate <-10, 0, 0> texture { pigment { color Yellow }} } superellipsoid { <0.25, 0.25> scale <2, 8, 4> translate <10, 0, 0> texture { pigment { color Yellow }} } superellipsoid { <0.25, 0.25> scale <6, 8, 4> translate <0, 0, 0> texture { pigment { color Yellow }} } cone { <-10, 6, -2>, 2 < 10, 6, -2>, 2 texture { T_BlackMetal } } cone { <-10, 2, -2>, 2 < 10, 2, -2>, 2 texture { T_BlackMetal } } cone { <-10, -2, -2>, 2 < 10, -2, -2>, 2 texture { T_BlackMetal } } cone { <-10, -6, -2>, 2 < 10, -6, -2>, 2 texture { T_BlackMetal } } } #declare GJ1 = union { cone { <0, 0, 4>, 4, <0, 6, 4>, 4 texture { pigment { color Green }} } cone { <-4, 2, 1>, 1 <+4, 2, 1>, 1 } difference { cone { <0, 2, -2>, 2 <0, 2, 2>, 1 } cone { <0, 2, -2.01>, 1.95 <0, 2, 2>, 0.90 } } sphere { <0, 2, -1>, 1.4 } texture { pigment { color 1 * White }} } #declare GJ2 = union { difference { box { <-12, 4, 0.01>, <12, 8, 4> } cone { <-10, 4, 0>, 2 <-10, 4, 4>, 2 } cone { <+10, 4, 0>, 2 <+10, 4, 4>, 2 } box { <-10, 2, 0>, <10, 6, 4> } } box { <-12, 8, 0.01>, <12, 10, 4> texture { T_BlackMetal} } texture { pigment { color 1 * Yellow }} } #declare GJ3 = union { difference { cone { <0, 10, 2>, 2 <0, 20, -3.0>, 3.6 texture { T_Winebottle_Glass } } cone { <0, 10, 2>, 1.7 <0, 20.1, -3.0>, 3.4 texture { T_Winebottle_Glass } } cone { <-4, 22, -10>, 10 < 4, 22, -10>, 10 texture { pigment { color 1 * Blue }} } } sphere { <0, 0, 0>, 1 scale <2, 1, 2> translate <2, 14, -4> texture { pigment { color 1 * Yellow }} } sphere { <0, 0, 0>, 1 scale <2, 1, 2> translate <-2, 14, -4> texture { pigment { color 1 * Yellow }} } sphere { <0, 0, 0>, 1 scale <1, 2, 1> rotate <-26.5, 0, 0> translate <0, 15, -0.5> texture { pigment { color 1 * Yellow }} } } #declare Gravojet = union { // box { // <-12, 3, 0>, <12, 20, 4> // texture { pigment { color 0.2 * White }} // } object { GJ1 translate <-8, 0, 0> } object { GJ1 translate < 0, 0, 0> } object { GJ1 translate <+8, 0, 0> } object { GJ2 } object { GJ3 } } #declare Paratron = union { superellipsoid { <0.5, 0.1> scale <6, 3, 0.5> texture { pigment { color 1 * Yellow }} } cone { <-3, 0, -2>,2, <-3, 0, 2>,2 texture { T_BlackMetal } } cone { <+3, 0, -2>,2, <+3, 0, 2>,2 texture { T_BlackMetal } } } #declare Strut_Ext = 1 #include "strut.pov" #include "Hyperfunk.pov" #include "../tfk/tfk1.pov" #include "Impulsgeschuetz.pov" #include "Traktorstrahler.pov" #declare star = union { object { Hull } #declare i = 0 #while (i < 360) object { Urwa translate <0, 0, -100> rotate <0, i, 0> } #declare i = i + 20 #end #declare i = 10 #while (i < 360) object { Vhs translate <0, 0, -95> rotate <0, i, 0> } #declare i = i + 60 #end #declare i = 30 #while (i < 360) object { Prallfeldprojektor translate <0, 0, -95> rotate <0, i, 0> } #declare i = i + 60 #end #declare i = 50 #while (i < 360) object { Gravojet translate <0, -10, -100> rotate <0, i, 0> } #declare i = i + 60 #end #declare i = 0 #while (i < 360) object { Paratron translate <0, 0, -100> rotate <13.6, 0, 0> rotate <0, i, 0> } object { Paratron translate <0, 0, -100> rotate <-13.6, 0, 0> rotate <0, i, 0> } #declare i = i + 20 #end #declare i = 0 #while (i < 360) object { Strut translate <0, -96, 34> rotate <0, i, 0> } #declare i = i + 60 #end object { Hangar_Schotts } object { Hypertrop translate <0, -100, 0> } union { difference { cone { <0, -90, 25>, 3 <0, -105, 25>, 3 } cone { <0, -90, 25>, 2.8 <0, -105, 25>, 2.8 } texture { Ynkelonium_Texture } } cone { <0, -109.5, 25>, 3 <0, -109.7, 25>, 3 texture { Ynkelonium_Texture } } cone { <0, -105.0, 25+2.9>, 0.1 <0, -109.5, 25+2.9>, 0.1 texture { pigment { color Yellow }} } cone { <0, -105.0, 25-2.9>, 0.1 <0, -109.5, 25-2.9>, 0.1 texture { pigment { color Yellow }} } cone { <-2.9, -105.0, 25>, 0.1 <-2.9, -109.5, 25>, 0.1 texture { pigment { color Yellow }} } cone { <+2.9, -105.0, 25>, 0.1 <+2.9, -109.5, 25>, 0.1 texture { pigment { color Yellow }} } } object { Hyperfunk translate <0, 100, 0> } union { sphere { <0, 0, 0>, 1 texture { pigment { color Yellow }} scale <1, 2, 0.5> translate <0, 92, 40> } sphere { <0, 0, 0>, 1 texture { pigment { color Yellow }} scale <1, 2, 0.5> translate <0, 92, 40> rotate <0, 120, 0> } sphere { <0, 0, 0>, 1 texture { pigment { color Yellow }} scale <1, 2, 0.5> translate <0, 92, 40> rotate <0, -120, 0> } } //#declare G_y 85 //#declare G_r 52 #declare G_y = 80 #declare G_r = 60 object { TFK1 translate <0, G_y, G_r> } object { TFK1 translate <0, G_y, G_r> rotate <0, 120, 0> } object { TFK1 translate <0, G_y, G_r> rotate <0, 240, 0> } object { Impulsgeschuetz translate <0, G_y, G_r> rotate <0, 60, 0> } object { Impulsgeschuetz translate <0, G_y, G_r> rotate <0, 180, 0> } object { Impulsgeschuetz translate <0, G_y, G_r> rotate <0, 300, 0> } #declare i = 0 #while (i < 360) object { Impulsgeschuetz scale <0.4, 0.4, 0.6> translate <0, -50, 86> rotate <0, i, 0> } #declare i = i + 45 #end light_source { <0, 88, 0> color White } // Traktorstrahler #declare i = 20 #while (i < 360) object { Traktorstrahler translate <0, 0, 99.5> rotate <36, i, 0> rotate <0, i, 0> } #declare i = i + 45 #end translate <0, 110, 0> }