#include "colors.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <+200, 200, -00> color White } light_source { <-200, 120, -171> color White*0.5 } camera { location <+020, 46, +10> look_at <-0, 0, 0> angle 30 } // rotate around x #local aa = 0; #while (aa <= 45) sphere { <0, 0, 10> aa/40 + 1 pigment { color rgb <1, 0.5, 0.5> } rotate } #local aa = aa + 1; #end // rotate around y #local aa = 0; #while (aa <= 45) sphere { <10, 0, 0> aa/40 + 1 pigment { color rgb <0.5, 1.0, 0.5> } rotate <0, aa, 0> } #local aa = aa + 1; #end // rotate around z #local aa = 0; #while (aa <= 45) sphere { <0, 10, 0> aa/40 + 1 pigment { color rgb <0.5, 0.5, 1> } rotate <0, 0, aa> } #local aa = aa + 1; #end // background cylinder { <0, 1, 0>, <0, -1, 0>, 10 pigment { color rgbf <1, 1, 1, 0.8> } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } }