#include "T_BlackMetal.pov" #declare Hypertrop_Projektor_Aussen = sor { 4, <21, -8> <13, 0> <04, 20> <03, 35> } #declare Hypertrop_1 = union { sphere { <0, 74, 0>, 16 } sor { 4, <10, 40> <10, 42> <14, 66> <19, 75> } torus { 10, 8 scale <1, 7/8, 1> translate <0, 35, 0> } torus { 4, 6 scale <1, 8/6, 1> translate <0, 28, 0> } } #declare Hypertrop_Neg = union { object { Hypertrop_1 } object { Hypertrop_Projektor_Aussen } } #declare Hypertrop = union { object { Hypertrop_1 } difference { object { Hypertrop_Projektor_Aussen } sor { 4, <21, -7> <12.9, -0.01> <03, 20> <02, 40> texture { T_BlackMetal } } } sphere { <0, 0, 0>, 1 scale <3, 23, 3> translate <0, 20, 0> texture { T_BlackMetal } } texture { pigment { color White } } }