#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- #declare HUELLE = 1; global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } /* * von schräg oben */ #local CP = <-250, 250, -200>; /* * untere decks */ #local CP = <-150, 0, -100>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 20, -0> angle 25 } #include "schneller_kreuzer.pov" object { schneller_kreuzer translate <0, 55, 0> } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } # cone { # <0, 0, 0>, 0 # <0, 1000, 0>, 10 # pigment { color <0, 1, 0> } # } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } }