#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <+200, 200, -00> color White } light_source { <-200, 120, -171> color White*0.5 } camera { location <+020, 146, +10> look_at <-0, 46, 10> angle 30 } #include "polgeschuetz.pov" object { polgeschuetz } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } }