#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.1, 0.1, 0.1> #if (0) radiosity { distance_maximum 10000 } #end } light_source { <1E11, 1E11, 1E11> color White } #if (0) light_source { <2000, 2000, -2000> color rgb <0.8, 0.8, 1> } #end //#declare Camera_Totale = 1; //#declare Camera_Frosch = 1; //#declare Camera_Triebwerk = 1; //#declare Camera_Pol = 1; #declare Camera_Vogel = 1; #ifdef (Camera_Vogel) camera { location <4000, 2000, 1000> right <0.5, 0, 0> up <0, 0.75, 0> look_at <0, 700, 0> } #end #ifdef (Camera_Frosch) camera { location <4000, 2, 0> look_at <0, 800, 0> angle 40 } #end #ifdef (Camera_Pol) camera { location <1, 4700, 0> look_at <0, 1800, 0> angle 40 } #end #ifdef (Camera_Triebwerk) camera { location <1650, 1700, 0> look_at <650, 1500, 0> } #end #ifdef (Camera_Totale) camera { location <+4000, 900, 0> look_at <0, 900, 0> angle 40 } #end #macro warnkreis (r1, r2, s) // r1 ... inner radius // r2 ... outer radius // s ... step width union { #local i = 0; #while (i < 360) polygon { 5 pigment { color Yellow } } #local i = i + s; polygon { 5 pigment { color 0.1 } } #local i = i + s; #end rotate <90, 0, 0> translate <0, 0.01, 0> } #end #declare scheinwerfer_color = color 0.5 * White; difference { union { sphere { <0, 0, 0>, 3476000/2 translate <0, -3476000/2, 0> } torus { 50000, 3400 translate <0, 2680, 0> } #if (0) torus { 10000, 100 translate <0, sqrt(1738000*1738000-10000*10000)-1738000, 0> texture { pigment { color rgb <0.9, 0.9, 0.9> } } } torus { 20000, 100 translate <0, sqrt(1738000*1738000-20000*20000)-1738000, 0> texture { pigment { color rgb <0.9, 0.9, 0.9> } } } torus { 30000, 100 translate <0, sqrt(1738000*1738000-30000*30000)-1738000, 0> texture { pigment { color rgb <0.9, 0.9, 0.9> } } } torus { 40000, 100 translate <0, sqrt(1738000*1738000-40000*40000)-1738000, 0> texture { pigment { color rgb <0.9, 0.9, 0.9> } } } #end difference { cylinder { <0, -720, 0>, <0, 2680, 0>, 56800 } cylinder { <0, -721, 0>, <0, 2681, 0>, 43200 } torus { 43200, 3400 translate <0, 2680, 0> } torus { 56800, 3400 translate <0, 2680, 0> } } warnkreis(1000, 1010, 1) light_source { <-1400, -100, -1400> color scheinwerfer_color } light_source { <-1400, -100, +1400> color scheinwerfer_color } light_source { <-1400, -100, +1400> color scheinwerfer_color } light_source { <+1400, -100, -1400> color scheinwerfer_color } light_source { <-1400, -1900, -1400> color scheinwerfer_color } light_source { <-1400, -1900, +1400> color scheinwerfer_color } light_source { <-1400, -1900, +1400> color scheinwerfer_color } light_source { <+1400, -1900, -1400> color scheinwerfer_color } texture { pigment { color rgb <0.7, 0.7, 0.9> } finish { F_MetalA } } } cylinder { <0, 1, 0>, <0, -2000, 0>, 1000 texture { pigment { color rgb <0.7, 0.7, 0.9> } finish { F_MetalA } } } box { <-1500, -2000, -1500> <+1500, -50, +1500> texture { pigment { color rgb <1.0, 1.0, 1.0> } //finish { F_MetalB } } } } #include "entdecker.pov" #if (1) union { cylinder { <0, -50, 0>, <0, 0, 0>, 1000 texture { pigment { color rgb <0.7, 0.7, 0.9> } finish { F_MetalA } } } warnkreis(990, 1000, 1) object { entdecker translate <0, 930, 0> } translate <0, -200, 0> } #end #if (0) sphere { <0, 0, 0>, 2000 texture { pigment { rgbf 1 } } interior { media { scattering { 4, 0.8 } } } } #end background { color <0, 0, 0.2> }