/******************************************************** Persistence of Vision Ray Tracer Scene Description File File : sample.pov BM_Version : 4.0 Description: Sample Scene using Blob Man Figures Date : April 2000 Author : Peter Houston Email : houston.graphics@iname.com WWW : http://welcome.to/HoustonGraphics *********************************************************/ global_settings { assumed_gamma 2.2 } camera { location <0, 2, -5> direction 1.5*z right 4/3*x look_at <-.25, 1, 0> } sky_sphere { pigment { gradient y color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] } } } light_source { <-80, 80, -80> color rgb <1,.9,.95>*1.5 spotlight point_at <0, 0, 0> radius .1 tightness 75 falloff 3 } plane {y,0 pigment {checker pigment {rgb 0}, pigment {rgb 1} rotate y*16} } #declare Hair=off; // Warning : Turning hair on increase parsing time ! #include "bmpeople.inc" #include "bm_pose.inc" #declare BM_EyeLids=<.35,0,.35> #declare BM_Jaw=.25; #declare BM_Mouth=1; #declare BM_MouthShape=1; #declare BM_HairStyle=2*Hair; #declare BM_PoseNo=11; Blob_Man(Female,1.8) object {BlobMan transform BMO_Abdomen_L rotate z*-85 } #declare BM_HairStyle=1*Hair; #declare BM_PoseNo=0; Blob_Man(Female,1.8) object {BlobMan transform BMO_Foot_L translate <-.5,0,1> } #declare BM_HairStyle=2*Hair; #declare BM_PoseNo=2; Blob_Man(Male,2) object {BlobMan transform BMO_Abdomen_U rotate y*45 translate <1,0,-.5> } #declare BM_HairStyle=1*Hair; #declare BM_PoseNo=7; Blob_Man(Male,1.85) object {BlobMan transform BMO_Hand_R translate <-1,0,0> } #declare BM_HairStyle=3*Hair; #declare BM_PoseNo=6; Blob_Man(Female,1.85) object {BlobMan transform BMO_Knee_R rotate y*-45 translate <0,1,0>*BM_Scale translate <-1.5,0,-1> } #declare BM_HairStyle=1*Hair; #declare BM_PoseNo=8; Blob_Man(Female,2) object {BlobMan transform BMO_Torso_B rotate x*99 rotate y*30 translate <1,0,2.5> } // EOF