#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <-200, 200, -200> color White } camera { location <0, 0, -0.5> look_at <-0, 0.15, 0> rotate <0, 30*clock, 0> } #include "hand.pov" object { hand }