#local R = 1300/2 * M; #local H = 225 * M; #local RS = 20 * M; #declare stachel = cone { <0, 0, 0>, RS, <0, H, 0>, 0 } #declare sporenschiff = union { sphere { <0, 0, 0>, R } #local I = 0; #while (I < 32) object { stachel translate <0, R, 0> rotate <0, 0, 90> rotate <0, I * 360 / 32, 0> } #local J = 0; #while (J < 32) object { stachel translate <0, R, 0> rotate <0, 0, I * 360 / 32> rotate <0, J * 180 / 4, 0> } #local J = J + 1; #end #local I = I + 1; #end texture { pigment { color <0.3, 0.3, 0.3> } } }