#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <2000, 2000, 2000> color White } light_source { <2000, 2000, -2000> color rgb <0.8, 0.8, 1> } //#declare Camera_Totale = 1; //#declare Camera_Triebwerk = 1; #declare Camera_Pol = 1; #ifdef (Camera_Pol) camera { location <1, -4700, 0> look_at <0, 0, 0> angle 40 } #end #ifdef (Camera_Triebwerk) camera { location <1650, 1700, 0> look_at <650, 1500, 0> } #end #ifdef (Camera_Totale) camera { location <4000, 1800, 0> look_at <0, 800, 0> angle 40 } #end #declare Strut_Ext = 0; #include "entdecker.pov" object { entdecker translate <0, 930, 0> }