#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "glass.inc" /* #declare A = 0.2; #declare B = 0.25; #declare C = 0.2; #declare D = 0.15; #declare E = 0.10; #declare F = 0.10; #declare G = 0.01; #declare H = A*1.0 */ #declare T_glas_schwarz = texture { pigment { color rgbf <0.1, 0.1, 0.1, 0.2> } finish { F_Glass3 } } #declare T_metall_schwarz = texture { pigment { color rgbf <0.1, 0.1, 0.1, 0.0> } finish { F_MetalB } } #declare torso = union { intersection { box { <-30, -60, -15> <30, 0, 15> } sphere { <0, 0, 0>, 1 scale <30, 90, 15> } } sphere { <0, 0, 0>, 1 scale <30, 5, 15> } text { ttf "crystal.ttf" "KR-479" 1, <0, 0, 0> texture { T_Gold_3C } scale 10 translate <-15, -30, -15> } #declare i = -80; #while (i <= -60) torus { 10, 3 translate <0, i, 0> texture {T_metall_schwarz} } #declare i = i + 5; #end intersection { box { <-25, -10, -10> <25, 10, 10> } sphere { <0, 0, 0>, 1 scale <30, 10, 10> } translate <0, -90, 0> } scale 0.01 texture {T_metall_schwarz} }