#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #include "T_BlackMetal.pov" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } light_source { <0, 0, -10> color White } camera { location <-15, 10, +10> look_at <-0, 3, -0> } #include "Traktorstrahler.pov" object { Traktorstrahler translate <0, 3, 0> } plane { <0, 1, 0>, 0 pigment { checker color White*0.7, color White*0.5 } }