#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-20000, 20000, -20000> color White } #local CP = <-3000, +1500, -1000>; light_source { CP color White*0.5 } //camera { // location CP // look_at <-0, -0, -0> // orthographic // up <0, 4000, 0> // right <8000, 0, 0> //} camera { location CP look_at <-0, 900, -0> } #include "kintradims_hoehe.pov" object { kintradims_hoehe } #declare gatter = union { #local I = -50; #while (I <= 50) #switch (mod(I, 10) ) #case (0) #local Color = color <0, 1, 0>; #local R = 0.2; #break; #case (5) #case (-5) #local Color = color <1, 0, 0>; #local R = 0.15; #break; #else #local Color = color <0, 0, 1>; #local R = 0.1; #end cylinder { , R texture {pigment { color Color } } } cylinder { <-50, I, 0>, <+50, I, 0> R texture {pigment { color Color } } } #local I = I + 1; #end } object { gatter rotate <90, 0, 0> scale 100 }