// Landing Strut in normal position: #include "ynkelonium_texture.pov" #declare Half_Sphere = intersection { sphere { <0, 0, 0>, 1} plane { <0, -1, 0>, 0} bounded_by { box {<-1, 0, -1>, <1, 1, 1>}} } /* * Teleskoplandestütze: Die Variable Strut_Ext bestimmt, wie weit sie * ausgefahren ist: * 0.0 vollständig eingezogem * 1.0 vollständig ausgefahren * * Normalstellung: * Boden bei -30 m == 100 - (60 + 50 + 40) * Strut_Ext - 20 * -30 == 80 - 150 * Strut_Ext * 110 == 150 * Strut_Ext * 11/15 == Strut_Ext */ #declare strut = union { object { Half_Sphere scale 29 translate <0, 200, 0> } cone { <0, 200, 0>, 29 <0, 100, 0>, 29 } #declare Strut_Y_Off = 100 - 60 * Strut_Ext; cone { <0, 90, 0>, 25 <0, 0, 0>, 25 translate <0, Strut_Y_Off, 0> } #declare Strut_Y_Off = Strut_Y_Off - 50 * Strut_Ext; cone { <0, 80, 0>, 21 <0, 0, 0>, 21 translate <0, Strut_Y_Off, 0> } #declare Strut_Y_Off = Strut_Y_Off - 40 * Strut_Ext; cone { <0, 70, 0>, 17 <0, 0, 0>, 17 translate <0, Strut_Y_Off, 0> } #declare Strut_Y_Off = Strut_Y_Off - 10; object { Half_Sphere scale 10 translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.25}} } #declare Strut_i = 0; #while (Strut_i < 360) cone { <-4.0, 0, 10>, 6 < 4.0, 0, 10>, 6 rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.5}} } #declare Strut_i = Strut_i + 90; #end superellipsoid { <1, 0.25> rotate <90, 0, 0> scale <25, 5, 25> translate <0, Strut_Y_Off-5, 0> } #declare Strut_Y_Off = Strut_Y_Off - 10; #declare Strut_i = 0; #while (Strut_i < 360) superellipsoid { <0.25, 0.25> scale < 3, 0.5, 3> translate <0, 0, 20> rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.1}} } #declare Strut_i = Strut_i + 36; #end texture {Ynkelonium_Texture} }