#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <200000, 200000, 200000> color White } #declare Camera_Totale = 1; #ifdef (Camera_Triebwerk) camera { location <1650, 1700, 0> look_at <1250, 1300, 0> } #end #ifdef (Camera_Totale) camera { angle 40 location <15000, 5000, 5000> look_at <0, 1300, 0> } #end #declare Landestuetzen_ausgefahren = 1; #include "sz.pov" object { SZ rotate <180, 0, 0> translate <0, 1250, 0> } #local X = -5; #while (X <= 5) #local Z = -5; #while (Z <= 5) #if (X != 0 | Z != 0) object { SZ translate } #end #local Z = Z + 1; #end #local X = X + 1; #end plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }