#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <-00, 200, 200> color White } camera { location <-2, 1.7, 2> look_at <-0, 0.9, 0> rotate <0, 30*clock, 0> angle 45 } #include "mensch.pov" object { mensch } plane { <0, 1, 0> 0 texture { pigment { checker color <0.5, 0.5, 1> color White } } }