#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } //background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, -2000> color <1.0, 0.5, 0.5> } light_source { <-2000, 2000, -2000> color <0.5, 0.5, 1.0> } //#declare Camera_Ortho_z = 1; //#declare Camera_Ortho_x = 1; #declare Camera_Triebwerk = 1; #ifdef (Camera_Triebwerk) camera { location <-800, 400, 300> look_at <30, 100, 0> angle 20 } #end #ifdef (Camera_Ortho_z) camera { location <140, 50, -250> look_at <140, 50, 0> orthographic } #end #ifdef (Camera_Ortho_x) camera { location <700, 50, 0> look_at <670, 50, 0> orthographic } #end #ifdef (Camera_Totale) camera { location <2650, 1800, 0> look_at <0, 800, 0> } #end #include "metagrav.pov" object { metagrav translate <0, 0, 0> } #if (0) plane { <0, 0, 1>, 0 pigment { checker color White*0.7, color White*0.5 } scale 10 translate <0, 0, -200> } plane { <0, 1, 0>, 0 pigment { checker color White*0.7, color White*0.5 } scale 10 translate <0, 0, 0> } plane { <1, 0, 0>, 0 pigment { checker color White*0.7, color White*0.5 } scale 10 translate <600, 0, 0> } #end