#local H = 5; // deckhoehe #local Eps = 1E-6; #include "hufeisenpult.pov" #include "rounded_box.pov" #declare kartentank = superellipsoid { <0.25, 0.25> scale <1, 0.5, 1> translate <0, 0.5, 0> texture { pigment { color rgbf <0.1, 0.1, 0.1, 0.5> } } finish { ambient 0.1 diffuse 0.1 reflection .25 specular 1 roughness 0.001 } interior { ior 0.5 } } #declare panoramaschirm = union { intersection { difference { cylinder { <0, 1.5, 0>, <0, 3.5, 0>, 5.7 } cylinder { <0, 1.5-Eps, 0>, <0, 3.5+Eps, 0>, 5.6 } } rounded_box (<-4, 1.5, -7>, <4, 3.5, -3>, 0.5 ) } texture { pigment { color 0 }} } #declare tuer_neg = object { rounded_box(<5, 0, -1>, <7, 3, 1>, 0.2) } #declare zentrale = union { difference { cylinder { <0, 0, 0>, <0, 5, 0>, 6 } cylinder { <0, 0-Eps, 0>, <0, 4+Eps, 0>, 5.7 } cone { <0, 4, 0>, 5.7 <0, H, 0>, 5 } object { tuer_neg } object { tuer_neg rotate <0, 180, 0> } object { tuer_neg rotate <0, 270, 0> } } object { // 2. Pilot hufeisenpult rotate <0, +90, 0> translate <-1.5, 0, 2.8> } object { // Pilot hufeisenpult rotate <0, +90, 0> translate <-0.5, 0, 2.8> } object { // Kommandant hufeisenpult rotate <0, +90, 0> translate <+0.5, 0, 2.8> } object { // 2. Kommandant hufeisenpult rotate <0, +90, 0> translate <+1.5, 0, 2.8> } union { object { // 2. Feuerleitoffizier hufeisenpult rotate <0, +90, 0> translate <-0.5, 0, 0> } object { // 2. Feuerleitoffizier hufeisenpult rotate <0, +90, 0> translate <0.5, 0, 0> } translate <0, 0, -5> rotate <0, +45, 0> } object { kartentank translate <+3.6, 0, -2> } object { konturensitz rotate <0, 180, 0> translate <+2, 0, -2> } object { konturensitz rotate <0, -90, 0> translate <+3.6, 0, -0.4> } object { konturensitz rotate <0, +90, 0> translate <+3.6, 0, -3.6> } object { panoramaschirm } texture { T_arkonstahl } }