#version unofficial MegaPov 0.5; #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- #declare HUELLE = 1; // Quadrant -/*/- global_settings { post_process {find_edges{10000,.05,1,1,1,rgb 0}} } #default {finish {ambient 0.4 diffuse 0.3 brilliance 0}} global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> radiosity {} } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } #local CP = <-150, 200, -150>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 60, -0> angle 32 } #include "schneller_kreuzer.pov" object { schneller_kreuzer translate <0, 60, 0> } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } }