#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0, 0, 0> radiosity {} } light_source { <2000, 2000, 2000> color White } light_source { <-2000, 2000, -2000> color rgb <0.8, 0.8, 1> } camera { location <0.6, 0, -2> look_at <.60, 0, 0> angle 20 } #include "thermostrahler.pov" object { thermostrahler } #if (1) background { color rgb<0.2, 0.4, 0.8> } plane { <0, 1, 0>, 0 pigment { checker color White*0.7, color White*0.5 } translate <0.5, -0.5, 0.5> } plane { <0, 0, -2>, 0 pigment { checker color White*0.7, color White*0.5 } translate <0.5, -0.5, 0.5> } #end