#include "colors.inc" #include "glass.inc" #include "metals.inc" #include "shapes.inc" #include "stones.inc" #include "textures.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <5, 4.8, 5> color White } #local CP = <0, 2, 5>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 1, -0> //angle 40 } #include "huelle.pov" #include "rounded_box.pov" object { rounded_box(<-1, -0, -1>, <1, 1, 1>, 0.2) texture { T_Ruby_Glass } interior { I_Glass } } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } }