#include "T_arkonstahl.pov" #declare T_luft = texture { pigment { color rgbt 1.0 } } #declare huelle = union { difference { sphere { <0, 0, 0> 50 } sphere { <0, 0, 0> 49.5 } box { <-100, -100, -100> < 0, 100, 0> } texture { T_arkonstahl } } difference { sphere { <0, 0, 0> 49.5 } sphere { <0, 0, 0> 48.5 } box { <-100, -100, -100> < 0, 100, 0> } texture { crackle texture_map { [ 0.0 T_arkonstahl ] [ 0.2 T_arkonstahl ] [ 0.2 T_luft ] [ 1.0 T_luft ] } } } difference { sphere { <0, 0, 0> 48.5 } sphere { <0, 0, 0> 48 } box { <-100, -100, -100> < 0, 100, 0> } texture { T_arkonstahl } } }