#include "metals.inc" #declare Ynkelonium_Texture = texture {pigment {color <1, 0.2, 0.6>} finish {F_MetalB}} #ifdef (aik_ynkelonium) #include "ynko1.map" #include "ynkelonium.inc" #declare Ynkelonium_Texture = texture {ynko7} #end