#include "colors.inc" #include "metals.inc" #declare technik = texture {pigment {color <0.3, 0.3, 0.3>} } #declare reflect1 = texture {pigment {color <0.3, 0.3, 0.9>} } #declare terkonit2 = texture {pigment {color <0.3, 0.6, 0.6>} finish {F_MetalB}} #declare SAC2 = texture {pigment {color <0.3, 0.6, 0.8>} finish {F_MetalB}} #declare jet2 = texture {pigment {color <0.3, 0.9, 0.9>} } #declare terkonit = texture {pigment {color <0.6, 0.2, 0.6>} finish {F_MetalB}} #declare terk5 = texture {pigment {color <0.6, 0.3, 0.6>} finish {F_MetalB}} #declare terkonit2old = texture {pigment {color <0.6, 0.6, 0.3>} finish {F_MetalB}} #declare terk6 = texture {pigment {color <0.6, 0.6, 0.6>} finish {F_MetalB}} #declare arkonstahl = texture {pigment {color <0.6, 0.6, 0.8>} finish {F_MetalB}} #declare hyper_tw = texture {pigment {color <0.6, 0.6, 0.9>} } #declare algit = texture {pigment {color <0.6, 0.6, 0.9>} finish {F_MetalB}} #declare pc_blitzer = texture {pigment {color <0.9, 0.3, 0.3>} } #declare imp_tw = texture {pigment {color <0.9, 0.3, 0.9>} } #declare antig_tw = texture {pigment {color <0.9, 0.6, 0.9>} } #declare prallschirm1 = texture {pigment {color <0.9, 0.9, 0.3>} } #declare prallschirm1cyl = texture {pigment {color <0.9, 0.9, 0.9>} }