#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #include "ynkelonium_texture.pov" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } //background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, 2000> color White } // #declare Camera_Ortho = 0; #declare Camera_Triebwerk = 1; #ifdef (Camera_Triebwerk) camera { location <165, 270, 100> look_at <35, 70, 0> angle 30 } #end #ifdef (Camera_Ortho) camera { location <35, 50, 200> look_at <35, 50, 0> orthographic } #end #ifdef (Camera_Totale) camera { location <2650, 1800, 0> look_at <0, 800, 0> } #end #include "impulstriebwerk.pov" object { impulstriebwerk translate <0, 0, 0> } plane { <0, 0, 1>, 0 pigment { checker color White*0.7, color White*0.5 } scale 10 translate <0, 0, -100> } plane { <0, 1, 0>, 0 pigment { checker color White*0.7, color White*0.5 } scale 10 translate <0, 0, 0> }