#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, 2000> color White } camera { location <0, 1.7, 2> look_at <0, 1, 0> } #declare rand1 = seed(0); #declare Mensch_Schritt = rand(rand1) * 30 - 15; #declare Mensch_Farbe_Jacke = color ; #declare Mensch_Farbe_Hose = color ; #include "mensch.pov" object { Mensch } plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }