#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "glass.inc" #include "ynkelonium_texture.pov" #include "T_BlackMetal.pov" #include "Triebwerk.pov" #declare Zylinder = union { cone { <0,-750,0>, 750 <0,750,0>, 750 } difference { cone { <0,750,0>, 750 <0,870,0>, 630 } sphere { <0, 1250+750, 0> 1250 } } difference { cone { <0,-750,0>, 750 <0,-870,0>, 630 } sphere { <0, -(1250+750), 0> 1250 } } texture { Ynkelonium_Texture } } #declare R1 = 750; #declare R2 = 400; #include "ringwulst.pov" #declare Landestuetzen = union { #declare i = 15; #while (i < 360) union { union { sphere { <0, 240, 0>, 50 } cone { <0, 240, 0>, 53 <0, 200, 0>, 53 } box { <-80, 200, -53> <- 0, 240, 53> rotate <0, 30, 0> } box { <-80, 200, -53> <- 0, 240, 53> rotate <0, -30, 0> } cone { <0, 240, 0>, 50 <0, 0, 0>, 50 } cone { <0, 100, 0>, 30 <0, 0, 0>, 30 } union { cone { <0, 100, 0>, 20 <0, 0, 0>, 20 } sphere { <0, 45, 0>, 27 } cone { <0, 45, 0>, 42 <0, 10, 0>, 66 } cone { <0, 10, 0>, 100 <0, 0, 0>, 100 texture { pigment { color rgb <0.7, 0.5, 0.7> } finish { ambient 0.2 diffuse 0.35 specular 0.55 roughness 0.1 reflection 0.25 brilliance 1.0 } } } translate <0, -70, 0> } translate <0, -10, 0> texture { Ynkelonium_Texture } } translate <800, -750, 0> rotate <0, i, 0> } #declare i = i + 30; #end } #declare Mittelstueck = union { object { Zylinder } object { Ringwulst } object { Landestuetzen } } // vim:sw=4