#include "T_arkonstahl.pov" #include "huelle.pov" #if (1) #include "deck_20.pov" #include "deck_19.pov" #include "deck_18.pov" #include "deck_17.pov" #include "deck_16.pov" #include "deck_15.pov" #include "deck_14.pov" #end #include "deck_13.pov" #include "deck_12.pov" #include "deck_11.pov" #include "ringwulst.pov" #include "deck_08.pov" #include "deck_06.pov" #include "deck_05.pov" #include "deck_03.pov" #include "deck_02.pov" #include "deck_01.pov" #include "landestuetze.pov" #declare schneller_kreuzer = union { object { deck_20 } object { deck_19 } object { deck_18 } object { deck_17 } object { deck_16 } object { deck_15 } object { deck_14 } object { deck_13 } object { deck_12 } object { deck_11 } object { ringwulst } object { deck_08 } object { deck_06 } object { deck_05 } object { deck_03 } object { deck_02 } object { deck_01 } #if (0) intersection { object { huelle } #ifdef (SCHNITT_1) box { <-100, -50, -100> < 100, 15, 100> } #end } #end #local i = 0; #while (i < 12) object { landestuetze rotate <0, i * 30, 0> } #local i = i + 1; #end }