#include "colors.inc" #include "buckyball.pov" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <2000, 2000, 2000> color White } #declare Camera_Ortho_pl = 0; #declare Camera_Ortho_v1 = 0; #declare Camera_Ortho_v2 = 0; #declare Camera_Ortho_v3 = 0; #declare Camera_Ortho_eq = 0; #declare Camera_Persp = 1; #if (Camera_Ortho_pl) camera { location <5, 0, 0> look_at <0, 0, 0> rotate <0, 0, 90> angle 40 orthographic } #end #if (Camera_Ortho_v1) camera { location <5, 0, 0> look_at <0, 0, 0> rotate <0, 0, 90> rotate <0, 0, v1> rotate <0, 0, 0> angle 40 orthographic } #end #if (Camera_Ortho_v2) camera { location <5, 0, 0> look_at <0, 0, 0> rotate <0, 0, 90> rotate <0, 0, v2> rotate <0, 36, 0> angle 40 orthographic } #end #if (Camera_Ortho_v3) camera { location <5, 0, 0> look_at <0, 0, 0> rotate <0, 0, 90> rotate <0, 0, v3> rotate <0, 0, 0> angle 40 orthographic } #end #if (Camera_Ortho_eq) camera { location <5, 0, 0> look_at <0, 0, 0> angle 40 orthographic } #end #if (Camera_Persp) camera { location <5, 4, 3> look_at <0, 0, 0> angle 40 } #end object { buckyball } #if (1) plane { <1, 0, 0>, -10 pigment { checker color White*0.7, color White*0.5 } } plane { <0, 1, 0>, -10 pigment { checker color White*0.7, color White*0.5 } } plane { <0, 0, 1>, -10 pigment { checker color White*0.7, color White*0.5 } } #end