#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- #declare SHOW_Y_AXIS = 0; global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } #local CP = <-50, 10, -50>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 5, -0> angle 20 } #include "huelle.pov" #include "deck_12.pov" object { deck_12 } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } #if (SHOW_Y_AXIS) cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } #end cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } }