#include "kabine.pov" #include "kabine4.pov" #include "T_bodenbelag.pov" #include "maschinen_zentrale.pov" #declare Eps=1E-3; #local kabinen_deck = union { object { kabine1 translate <0, 0, 0> } object { kabine1 scale <-1, 1, +1> translate <0, 0, 0> } object { kabine1 translate <0, 0, 0> rotate <0, 90, 0> } object { kabine1 scale <-1, 1, +1> translate <0, 0, 0> rotate <0, 90, 0> } #ifndef (SCHNITT_1) object { kabine1 translate <0, 0, 0> rotate <0, 180, 0> } #end object { kabine1 scale <-1, 1, +1> translate <0, 0, 0> rotate <0, 180, 0> } object { kabine1 translate <0, 0, 0> rotate <0, 270, 0> } #ifndef (SCHNITT_1) object { kabine1 scale <-1, 1, +1> translate <0, 0, 0> rotate <0, 270, 0> } #end #local A0 = 0; #while (A0 < 360) #local I1 = 0; #while (I1 < 4) #local A = A0 + (-1.5 + I1) * Kw; #local ss = 1; #ifdef (SCHNITT_1) #local pp = vrotate(<0, 0, 1>, <0, A, 0>); #if (pp.x < 0 & pp.z < 0) #local ss = 0; #end #end #if (ss) object { kabine4 rotate <0, A, 0> } #end #local I1 = I1 + 1; #end #local A0 = A0 + 90; #end difference { intersection { cone { <0, 0, 0> 46.6 <0, -0.1, 0> 46.7 texture { T_bodenbelag } } torus { (15+6)/2, (15-6)/2 } } box { <-5.9, -0.1-Eps, -1> <-10, 0+Eps, +1> texture { T_bodenbelag } } box { <-5.9, -0.1-Eps, -1> <-10, 0+Eps, +1> texture { T_bodenbelag } rotate <0, 90, 0> } box { <-5.9, -0.1-Eps, -1> <-10, 0+Eps, +1> texture { T_bodenbelag } rotate <0, 180, 0> } box { <-5.9, -0.1-Eps, -1> <-10, 0+Eps, +1> texture { T_bodenbelag } rotate <0, 270, 0> } #ifdef (SCHNITT_1) intersection { torus { 23, 23 } plane { <0, 0, -1> 0 rotate <0, 45, 0> } plane { <0, 0, +1> 0 rotate <0, -45, 0> } rotate <0, 135, 0> translate <0, 10.0, 0> } #end } } #declare deck_11 = union { // Deck difference { cone { <0, 0.2, 0> 15 <0, -0.2, 0> 15 texture { T_arkonstahl } } } // Zentrale object { maschinen_zentrale translate <0, 0.2, 0> } // Kabinen object { kabinen_deck translate <0, 14.8-5*2.84, 0> } // Stiegenhaeuser #local J = 0; #while (J < 360) union { #local I= 0; #while (I < 16) box { <-10+(I+1)*0.2, 14.8-4*2.84 - I*0.2025, 0> <-10+I*0.2, 14.8-4*2.84 - I*0.2025 - 0.1, +1> texture { T_bodenbelag } } #local I = I + 1; #end #local I= 0; #while (I < 2) box { <-10+(I+1)*0.4, 14.8-5*2.84 - I*0.200, 0> <-10+I*0.4, 14.8-5*2.84 - I*0.200 - 0.1, -1> texture { pigment { rgb <1, 1, 0> } } } #local I = I + 1; #end rotate <0, J, 0> } #local J = J + 90; #end }