#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <-200, 200, -200> color White } camera { location <-30, 220, -0> look_at <-0, 200, 40> } #include "star.pov" object { star } plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }