#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <-200, 200, -200> color White } camera { location <0, 100, -400> look_at <0, 100, 0> } #declare Strut_Ext = 0; #include "strut.pov" object { strut translate <-100, 0, 0>} #declare Strut_Ext = 0.5; #include "strut.pov" object { strut translate <0, 0, 0>} #declare Strut_Ext = 1; #include "strut.pov" object { strut translate <100, 0, 0>} plane { <0, 1, 0>, -70.3 pigment { checker color White*0.7, color White*0.5 } }