#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, -2000> color White } camera { location <6000, 1.65, 10> look_at <0, 2500, 2500> } #include "sol.pov" #include "mensch.pov" object { Sol translate <0, 3300, 0> } #declare i = 0 #while (i < 10000) object { Mensch rotate <0, 90, 0> translate } #declare i = i + 1 #end plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }