#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, 2000> color White } #declare Camera_Totale = 1; #ifdef (Camera_Triebwerk) camera { location <1650, 1700, 0> look_at <1250, 1300, 0> } #end #ifdef (Camera_Totale) camera { location <4650, 1700, 0> look_at <1250, 1300, 0> } #end #include "sz.pov" object { SZ translate <0, 1300, 0> } plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }