#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } //background { color rgb<0.2, 0.4, 0.8> } light_source { <2000, 2000, -2000> color <1.0, 0.5, 0.5> } light_source { <-2000, 2000, -2000> color <0.5, 0.5, 1.0> } //#declare Camera_Ortho_z = 1; //#declare Camera_Ortho_y = 1; //#declare Camera_Ortho_x = 1; #declare Camera_P = 1; #ifdef (Camera_P) camera { location <120, 80, 60> look_at <20, 0, 0> angle 30 } #end #ifdef (Camera_Ortho_z) camera { location <80, 50, -150> look_at <80, 50, 0> orthographic } #end #ifdef (Camera_Ortho_y) camera { location <40, 200, 0> look_at <40, 0, 0> orthographic } #end #ifdef (Camera_Ortho_x) camera { location <50, 0, 0> look_at <0, 0, 0> orthographic } #end #ifdef (Camera_Totale) camera { location <2650, 1800, 0> look_at <0, 800, 0> } #end #include "tfk_2000.pov" object { tfk_2000 translate <0, 0, 0> }