#local denT=density { spherical density_map { [.01 rgb 0][.1 rgb <0,.35,.75> ][.3 rgb 0][.65 rgb <0,.375,.5>][1 rgb 1] } } #local Thrust = 1; #local Clock = 0.2; #local iI = 5; #local rT = 2; sphere { 0,2 hollow no_shadow texture { pigment { rgbt 1 } } interior { media { emission .2 method 3 intervals 1 density { denT translate y*Clock*18+1+iI scale <2,1,2> warp { turbulence .15 lambda 3 } scale <.5,1,.5> translate -y*Clock*18-1-iI } } media { absorption .2 method 3 intervals 1 density { denT translate y*Clock*18+1+iI scale <2,1,2> warp { turbulence .15 lambda 3 } scale <.5,1,.5> translate -y*Clock*18-1-iI } } } scale <1,9*Thrust,1>*(rT-1) } camera { location <-0, 0 -4> look_at <0, 0, 0> angle 30 }