#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <2000, 2000, 2000> color White } light_source { <2000, 2000, -2000> color rgb <0.8, 0.8, 1> } #declare Camera_Totale = 1; //#declare Camera_Triebwerk = 1; //#declare Camera_Pol = 1; #ifdef (Camera_Pol) camera { location <1, 4700, 0> look_at <0, 1800, 0> angle 40 } #end #ifdef (Camera_Triebwerk) camera { location <1650, 1700, 0> look_at <650, 1500, 0> } #end #ifdef (Camera_Totale) camera { location <100, 25, 37> look_at <50, 50, 28> angle 40 } #end #include "vesta.pov" object { vesta translate <0, 50, 0> } #if (1) background { color rgb<0.2, 0.4, 0.8> } plane { <0, 1, 0>, 0 pigment { checker color White*0.7, color White*0.5 } } #end