#include "huelle.pov" #include "landestuetze.pov" #declare deck_02 = union { intersection { union { difference { object { huelle } #ifdef (SCHNITT_1) box { <-50, 45, -50> < -0.1, 50, -0.1> } #end #local i = 0; #while (i < 12) object { landestuetze_neg rotate <0, i * 30, 0> } #local i = i + 1; #end texture { T_arkonstahl } } } box { <-50, -44, -50> < 50, -40, 50> } } // AG cylinder { <0, -44, 0>, <0, -40, 0>, 2 } // Deck cone { <0, -44.2, 0>, 23, <0, -43.8, 0>, 24 } texture { T_arkonstahl } }