// Landing Strut in normal position: #include "ynkelonium_texture.pov" #declare Half_Sphere = intersection { sphere { <0, 0, 0>, 1} plane { <0, -1, 0>, 0} bounded_by { box {<-1, 0, -1>, <1, 1, 1>}} } #declare Strut = union { object { Half_Sphere scale 4.5 translate <0, 12, 0> } cone { <0, 12, 0>, 4.5 <0, 0, 0>, 4.5 } superellipsoid { <1, 0.25> rotate <90, 0, 0> scale <6.2, 0.95, 6.2> translate <0, -0.95, 0> } #declare Strut_Y_Off = -1.9 + 8.2 * (1 - Strut_Ext) cone { <0, 0, 0>, 2.8, <0, -4.2, 0>, 2.8 translate <0, Strut_Y_Off, 0> } #declare Strut_i = 0 #while (Strut_i < 360) cone { <0, -4.2, 2.4>, 0.3 <0, -4.5, 2.4>, 0.25 rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.5}} } #declare Strut_i = Strut_i + 72 #end #declare Strut_Y_Off = Strut_Y_Off - 4.2 + 1.3 * (1 - Strut_Ext) cone { <0, 0, 0>, 2.1, <0, -1.9, 0>, 2.1 translate <0, Strut_Y_Off, 0> } #declare Strut_Y_Off = Strut_Y_Off - 1.9 #declare Strut_i = 0 #while (Strut_i < 360) cone { <0, 1.6, 2.4>, 0.2 <0, 0.3, 2.4>, 0.2 rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.5}} } cone { <0, 0.3, 2.4>, 0.25 <0, 0, 2.4>, 0.3 rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.5}} } #declare Strut_i = Strut_i + 72 #end cone { <0, 0, 0>, 2.7 <0, -1.9, 0>, 1.9 translate <0, Strut_Y_Off, 0> } #declare Strut_Y_Off = Strut_Y_Off - 1.9 - 1.5 object { Half_Sphere scale 2.0 translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.25}} } #declare Strut_i = 0 #while (Strut_i < 360) cone { <-0.5, 0, 2.7>, 1.5 < 0.5, 0, 2.7>, 1.5 rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White*0.5}} } #declare Strut_i = Strut_i + 90 #end superellipsoid { <1, 0.25> rotate <90, 0, 0> scale <6.2, 1.1, 6.2> translate <0, Strut_Y_Off-1.1, 0> } #declare Strut_Y_Off = Strut_Y_Off - 2.2 #declare Strut_i = 0 #while (Strut_i < 360) superellipsoid { <0.25, 0.25> scale < 1.3, 0.2, 1.3> translate <0, 0, 5.1> rotate <0, Strut_i, 0> translate <0, Strut_Y_Off, 0> texture {pigment {color White}} } #declare Strut_i = Strut_i + 36 #end texture {Ynkelonium_Texture} }