#include "ynkelonium_texture.pov" #declare Hangar_Schotts = intersection { difference { sphere { <0,0,0>, 99 } sphere { <0,0,0>, 98 } } union { // obere Hangars #declare i = 0 #while (i < 360) difference { superellipsoid { <0.25, 0.25> scale <17, 8.5, 25> } box { <-0.1, -8.5, -25> <+0.1, +8.5, +25> } translate <0, 41.5, 80> rotate <0, i, 0> } #declare i = i + 45 #end // untere Hangars #declare i = 0 #while (i < 360) difference { superellipsoid { <0.25, 0.25> scale <10, 5, 25> } box { <-10, -0.1, -25> <+10, +0.1, +25> } translate <0, -64, 65> rotate <0, i, 0> } #declare i = i + 45 #end } texture { Ynkelonium_Texture } }