#include "ynkelonium_texture.pov" #declare Traktorstrahler = union { cone { <0, 0, 0>, 2 <0, 0, 1>, 2 } cone { <0, 0, 1>, 1.5 <0, 0, 4>, 0.8 } sphere { <0, 0, 4>, 1.0 } union { union { cone { <0, 0, 0>, 0.6 <0, 0, 2>, 1.2 } cone { <-1.5, 0, 1>, 0.2 <-1.5, 0, 2>, 1.5 } cone { <1.5, 0, 1>, 0.2 <1.5, 0, 2>, 1.5 } prism { linear_sweep linear_spline -1.5 1.5 5 <-1.5, 2>, <1.5, 2>, <0.2, 1>, <-0.2, 1>, <-1.5, 2> rotate <0, 0, 90> } } union { cone { <-1.5, 0, 2>, 1.5 <-1.5, 0, 2.2>, 1.5 } cone { <1.5, 0, 2>, 1.5 <1.5, 0, 2.2>, 1.5 } prism { linear_sweep linear_spline -1.5, +1.5, 5 <-1.5, 2>, <1.5, 2>, <1.5, 2.2>, <-1.5, 2.2>, <-1.5, 2> rotate <0, 0, 90> } texture { T_BlackMetal finish { F_MetalA } } } rotate <0, 0, -45> rotate <30, 0, 0> translate <0, 0, 4> } texture { Ynkelonium_Texture finish { F_MetalA } } }