#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "huelle.pov" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } #local CP = <-0, 203, +40>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 43.0, +12> angle 40 } union { object { huelle } // Ausschnitt f. Hangartore superellipsoid { <0.25 0.25> scale <8.05, 2.4, 40> translate <0, 40+2.4, 0> pigment { color rgb <1, 1, 0> } } superellipsoid { <0.25 0.25> scale <8.05, 2.4, 40> translate <0, 40+2.4, 0> rotate <0, 90, 0> pigment { color rgb <1, 1, 0> } } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } }